Ensuring that Content Creators get a Crash-free StreamFX experience was a challenge. It took two years to get here, and now the plugin itself is likely more stable than OBS Studio itself. And with StreamFX 0.8.0 Alpha 1 (pre-release, not production ready) being available right now, everyone can enjoy it. But let's talk about what the past was, and what caused things to go wrong.
The 64-Bit architecture has been dominating the market for Games for a while, and I don't see the point in supporting 32-Bit anymore. The 32-Bit architecture has added nothing but problems, especially user created ones which don't understand what a 4GB RAM limitation is, and it's also annoying to deal with as some bugs are exclusive to 32-Bit.