As my upgrade to an AMD Ryzen 9 3950X is finally complete, I had my old AMD ThreadRipper 1950X left over. While it wasn't the perfect gaming or compute CPU, it deserved to live on for pretty much solo-ing the entire workload I've given it up until now.
After many people have started calling Stream Effects "Stream Elements", I have decided to rename Stream Effects to StreamFX. StreamFX still means Stream Effects, but it is much simpler to remember and not as easily confused with Stream Elements.
Ensuring that Content Creators get a Crash-free StreamFX experience was a challenge. It took two years to get here, and now the plugin itself is likely more stable than OBS Studio itself. And with StreamFX 0.8.0 Alpha 1 (pre-release, not production ready) being available right now, everyone can enjoy it. But let's talk about what the past was, and what caused things to go wrong.
The 64-Bit architecture has been dominating the market for Games for a while, and I don't see the point in supporting 32-Bit anymore. The 32-Bit architecture has added nothing but problems, especially user created ones which don't understand what a 4GB RAM limitation is, and it's also annoying to deal with as some bugs are exclusive to 32-Bit.
The game 'Re:Legend' released a few days ago into Early Access, and just like any other normal person my immediate first thought was: Can I mod this? And if so, what can I actually change?
Started cleaning up my garden again as the ground isn't frozen anymore and I can actually do work on everything again. So I took my Camera with me, and made some close (really still 80cm away) shots of things. I'm looking forward to owning an actual Macro lens for this purpose.
3D Factorio, or more commonly known as Satisfactory, has been my go-to game for this weekend and likely will be for all future weekends once the Early Access is open. Here's some more things I've discovered throughout the game.
I've been playing Satisfactory for about the entire time that it's been in Open Alpha now (and also have it preordered), and found some vaguely interesting things - from unexpected game mechanics, to really cool discoveries. Let's take a look at what we might also see in Early Access of the game!
It's been over a year for the next update to OBS Stream Effects, and most of that has to do with burning out, bad planning, bad code, and just overall refusal to accept that things aren't going the way they should have been. But what exactly went wrong?