Streaming with more than one PC has been the leader in H.264 encoding for years, but NVIDIAs Turing and Ampere generation has put a significant dent into that lead. The new generation of GPUs with the brand new encoder brought comparable quality x264 medium – if you can find a GPU that is. Let’s take a look at what’s needed to set up your stream for massively improved quality.
The guide has been updated for:
StreamFX v0.11.1 and OBS Studio 27.2
Setting up NVENC (for Streaming)
Modern OBS Studio has two ways to achieve the expected quality: the built-in NVENC H.264 (new) and the addition from StreamFX called NVIDIA NVENC H.264/AVC (via FFmpeg). Both Options can achieve similar quality to x264 medium, but the latter is able to exceed that and rival x264 medium/slow in various situations. Whichever you pick, both of them support zero-copy encoding, and they’re both valid options for streaming.
Built-In: OBS Studio NVENC H.264 (new)
The built-in NVENC option in OBS Studio is by far the simplest option and will give you almost identical quality on Maxwell, Pascal, Turing and Ampere, though Turing and Ampere will make use of the new improvements of the NVENC chip. Maxwell and Pascal users can expect to reach x264 veryfast/faster-like quality, while Turing and Ampere users can expect to hit fast/medium-like quality. Below are the settings you need to set:
|Option||Kepler, Maxwell & Pascal||Turing & Ampere|
|Preset||Quality or Max Quality|
|Max B-Frames||2 to 4 (Use less for action packed games)|
StreamFX: NVIDIA NVENC H.264/AVC (via FFmpeg)
If you’re new to StreamFX’s NVENC integration, it will most likely overwhelm you with the settings it offers. But thanks to all those settings, you can actually go above the default quality by quite a significant amount. Note that I will only cover critical settings, as other settings like Bitrate, Buffer Size and Key Frame Interval are explained elsewhere.
|Option||Kepler, Maxwell||Pascal, Volta||Turing & Ampere|
|Preset||Medium (P4) or slower|
|Rate Control Options|
|Multi-Pass||Two Pass at Quarter Resolution||Two Pass at Quarter Resolution
or: Two Pass at Full Resolution
|Look Ahead||8 frames or more||16 frames or more|
|Buffer Size||0 kbit|
|Spatial Adaptive Quantization||Enabled|
|Spatial Adaptive Quantization Strength||Between 1 (Weakest) and 15 (Strongest). Strong Spatial Adaptive Quantization will allocate more bitrate towards visually complex areas, and starve other areas of necessary bitrate.|
|Temporal Adaptive Quantization||Enabled|
|Maximum B-Frames||1 to 2||2 to 3||2 to 4|
|B-Frame Reference Mode||Any except Disabled|
|Reference Frames||-1 frames|
|Low Delay Key-Frame Scale||-1|
- Adaptive I-Frames may not work well with certain platforms and must be turned off if you encounter issues.
- Stronger Spatial Adaptive Quantization will focus more bitrate towards visually complex areas, but may starve smoother areas of the bitrate it needs.
- The old presets were deprecated by NVIDIA and now map to the new P1-P7 presets, which come with massive performance or quality boosts. High Quality is now Medium (P4), while High Performance is closer to Faster (P2).
- When Maximum B-Frames is set to 4 and B-Frame Reference Mode is set to Each, it may be necessary to manually increase the Reference Frames or a Driver crash may be observed..
- Increasing the Reference Frames can improve quality significantly, but will require more powerful decoders, and at times can hurt quality.
Matching your Resolution and FPS with your Bitrate
It is no secret that H.264/AVC is now an outdated codec which should have been replaced long ago. Still we can do something to achieve more quality from NVENC, through the careful choice of resolution, framerate and bitrate. Below are quality metrics based on VMAF for a Canvas Resolution of 2560x1440 with 60 FPS scaled to different Output Resolutions:
For desktop viewing, a score of 70+ is 'Acceptable Quality', 80+ is 'High Quality', 90+ is 'Indistinguishable', 95+ is 'Effectively Lossless'.
For mobile viewing a score of 60+ is 'Acceptable Quality', 75+ is 'High Quality', 85+ is 'Indistinguishable'.
We can made an okay educated guess at the maximum resolution for each bitrate with the above table. For 3.5mbit the maximum resolution is 960x540, for 6.0mbit the maximum resolution is 1280x720, and for 8.5mbit the maximum resolution is 1920x1080. For some more action packed content it is best to reduce the resolution slightly in order to maintain decent quality, while slower or rarely moving content can sometimes increase the resolution slightly.
In the past few years NVIDIA has made massive improvements to their encoder, which has evened the playing field far beyond what was expected. With no need to transfer frames from the GPU to the CPU, and quality comparable to x264 medium (or better), NVIDIAs Turing NVENC is pushing the boundaries of what is possible in a single consumer PC.
Whether you use it or not is entirely up to you however. If you already have a working Dual-PC setup that can achieve x264 medium (or better) quality, then you don’t gain much from moving to Turing NVENC. But if you’re currently stuck on anything below x264 medium, or have a Turing GPU ready to test it out – why not give it a shot?