“New World” is an Action RPG MMO developed by “Amazon Games Orange County”, “Relentless Studios” and “Cloud 9 Games” which is published by Amazon Games. It mixes various already existing game mechanics into one game, and added it’s own twists to it. Full Disclosure: I have gotten access to the Closed Beta for free, but am not part of their Creator Program. Neither have I been offered money or a sponsorship for writing a review about the game. Update: Fixed a number of typos that appeared. Also fixed an issue where i wrote four instead of five. Video: Visually pleasing,...
With the release of NVIDIA Maxine, a number of exciting new Video, Audio and AR effects were shown. I wanted to try these out much earlier, but an unexpected problem prevented me from doing so. However thanks to NVIDIAs help, I've managed to get some of the examples running most of the time. Please note that the effect I'm testing is still considered Beta by NVIDIA, so final quality will likely differ from what I show here.
I didn’t mind the addition of Pocket because I didn’t use it. I didn’t mind the addition of Hello, as I didn’t use it. I didn’t mind the removal of the original themeing ability, which was far superior to what we have now. Didn’t even really care about the removal of Flash either. What I do mind is when you ignore user feedback, push out a release, break every existing theme and make things look incredibly stupid, then continue to ignore user feedback. Your new rounded theme design is horrible to look at, and it’s not something I want to...
It’s been a day since the reveal of FidelityFX Super Resolution, and it appears to be a DLSS killer. But on closer inspection, it seems that AMD made a mistake in at least one of the examples, and forgot to show the FSR footage, instead only showing the native footage. Let’s go into the details on AMDs FidelityFX Super Resolution a bit. A mistake in the Presentation If you watched the AMD presentation only once, you would most likely not have spotted this – I’ve even had to watch it three times to spot it. There’s three demos in the...
Site was offline for ~2 days for maintenance, as I was moving the entire infrastructure to the new Server, which is located somewhere in the frosty north, and has plenty of hardware to handle the things I throw at it. For those on IPv6, the site should already be 100% online again, while for those on IPv4-only, it may take a day or so to update. During the move/maintenance I learned a couple things: While the majority of ISPs have adopted IPv6 (some even being IPv6-only), there are still some that only have IPv4 or require IPv4 or their DNS...
With what is most likely the final beta version of VoiceFX 0.3.0 being released, it's time to talk about all the improvements and changes that VoiceFX had to go through to get here. Let's take a look at all the new and upgraded things in it.
Against better judgement to just wait, back in December 2020, I ordered a AMD Ryzen 9 5950X - and received possible one of the worst chips to be on the market. In Cinebench R23, it achieved a Single Core score of ca. 1550, with a Multi Core score of ca. 24040. This by itself doesn't look too bad, until you open Cinebench R20 and get ca. 580 in Single Core, with Multi Core just barely hitting the 9800 barrier. So I did what any person with this hardware would do, and searched for overclocking options.
If you've been following my social media for the past few years, or have read my Recording or Streaming on NVIDIA Turing/Ampere guides, I'm always chasing the next higher level of "perfection". And this time I was chasing the lowest possible latency on Twitch - and it appears that I have finally found it, after days of trying.
When I started with VoiceFX, my original goal was to only support VST 3.x, as it was the most modern version of the SDK, and surely by now every important software had moved to it. Unfortunately I didn't account for the occasional big shot releasing a modern product with a relatively ancient version of the SDK - an SDK that no longer officially exists. So what do you do in this situation? You do what every other totally sane developer does and start a clean-room reverse engineering project for the now abandoned VST 2.x SDK, staying faithful to the law....