The Story Of A Real And Virtual Move

Oh man it’s been a while since I wrote anything. Work keeps you busy, life always wants something and then there’s other things that need to be done. Like moving into a new home and at the same time also moving the servers into a new home. And that’s exactly what I did for two weeks now… Read more

What is the fastest way to get an Inverse Square Root? (Part 2)

Part 1: What is the fastest way to get an Inverse Square Root? Last time I covered what the fastest way was for single precision floating point, but what about double precision floating point numbers? Do they behave the same or will we run into even more issues on older hardware? Since the market starts looking towards 128-bit integers and quad precision floating point numbers, it’s time to also test this one while it’s still ‘fresh’. Read more

Continuing work on Sirius Online

Remember Freelancer? Sirius Online is like that, but unfortunately is also plagued by problems with it’s aging engine. Back when I worked together with vektorDex on it, I suggested an engine upgrade, but unfortunately I was interrupted by school. I started working on that, but had to stop. Until now, that is. With the VCE plugin being almost complete, I have the time to work on a commercial project again – that being Sirius Online. That means you can expect many posts about Sirius Online instead of the VCE plugin in the future, since it will now be the primary focus. For the Patrons it means that your funds will still go to whatever projects are currently active – I will still fix bugs in VCE, handle support where I’m able to, report driver bugs to AMD and all the stuff. I will just do that slightly less often that before now. I hope to see Sirius Online grow into a really big game in the future and hopefully get a large Studio & Publisher to back it. Read more

The Encoder Plugin has finally reached 1.3.0!

It has been a long road from 1.1.2 to 1.3.0 now, even going through two complete rewrites and a huge amount of pre-releases and release candidates. It definitely would not have been possible without all the support I have gotten throughout developing the plugin, be it through reporting issues, using the plugin, spreading the word or generally just chatting with me. Special thanks go out to my Patreon supporters:┬áKytos, nwgat.ninja, Markus, vektorDex, SneakyJoe, Kristian Kirkesaether (Sorry, I don’t know how you do the messed up ae), AJ, Jeremy Nieth, John Difool, Nico Thato and DaOrgest. Read more

Update: Sirius Online needs Voice Actors!

I felt an update was in order after some time to inform you that the call for voice actors is still out there. If you’ve got a voice, can speak lines in a way that is humanly understandable and appropriate for situations, then you might be the person we are looking for! This is an update to an earlier post, if you haven’t read that one, head over there now. Read more