2017: A Year In Review

If I had to describe 2017 as anything, it would be a roller-coaster designed to significantly injure anyone on it. Even though there were some really harsh moments, there were also really good moments, which overall balanced out the year to an almost perfect neutral. So let’s take a look at what happened this year. Continue Reading

What is the fastest way to get an Inverse Square Root?

Everyone who works with a 2D or 3D development studio knows that eventually you will run into hardware that is too slow. Wether that hardware is what you currently have or what your target demographic has doesn‘t matter – you‘ll hit this limit, even if you try not to. That‘s why some clever people came up with different ways to make things faster. Seperating the FPU from the IPU, SSE and AVX and the famous Quake III floating point hack. But which one performs the fastest, and can we make that one even faster? Continue Reading