I wanted to upgrade my streaming setup slightly, and while watching other streamers, I noticed that some have added a “Now Playing” overlay. For the most part it’s either embedded in a static overlay as text, or just free floating text. But that isn’t enough for me.
Yesterday I quit the OBS Project maintainer team, and today I’d like to explain the full reasons why. And since not fully explaining my decision to prioritize my own health and sanity over a piece of software has made some people angry, this should clear things up a little bit.
I’m stepping down from the maintainer position for the AMD Encoder, and am removing myself from the OBS Project team permanently. Update 2020-01-24 I have fully explained my reason for quitting here, including all the stuff that happened over the entire time interacting with the OBS Project team.
In the previous post I talked about the setup for the Host machine, and this continues from there. This time it’s time for setting up the virtual machines themselves.
As my upgrade to an AMD Ryzen 9 3950X is finally complete, I had my old AMD ThreadRipper 1950X left over. While it wasn’t the perfect gaming or compute CPU, it deserved to live on for pretty much solo-ing the entire workload I’ve given it up until now.
Ensuring that Content Creators get a Crash-free StreamFX experience was a challenge. It took two years to get here, and now the plugin itself is likely more stable than OBS Studio itself. And with StreamFX 0.8.0 Alpha 1 (pre-release, not production ready) being available right now, everyone can enjoy it. But let’s talk about what […]
After many people have started calling Stream Effects “Stream Elements”, I have decided to rename Stream Effects to StreamFX. StreamFX still means Stream Effects, but it is much simpler to remember and not as easily confused with Stream Elements. For users of the plugin that manually installed it, this means that you will have to […]
I’ve removed the Ads and tracking code from this blog permanently. I will switch to a Jeckyll based static page site soon once I have the time to design a template for it. This blog will likely stay in place, but most of the static content (i.e. projects, portfolio, wiki pages) is moving to Jeckyll.
The 64-Bit architecture has been dominating the market for Games for a while, and I don’t see the point in supporting 32-Bit anymore. The 32-Bit architecture has added nothing but problems, especially user created ones which don’t understand what a 4GB RAM limitation is, and it’s also annoying to deal with as some bugs are […]
The game ‘Re:Legend’ released a few days ago into Early Access, and just like any other normal person my immediate first thought was: Can I mod this? And if so, what can I actually change?