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What is the fastest way to get an Inverse Square Root? (Part 2)

Part 1: What is the fastest way to get an Inverse Square Root? Last time I covered what the fastest way was for single precision floating point, but what about double precision floating point numbers? Do they behave the same or will we run into even more issues on older hardware? Since the market starts […]

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What is the fastest way to get an Inverse Square Root?

Everyone who works with a 2D or 3D development studio knows that eventually you will run into hardware that is too slow. Wether that hardware is what you currently have or what your target demographic has doesn‘t matter – you‘ll hit this limit, even if you try not to. That‘s why some clever people came […]